xeropresence / nulldc

Automatically exported from code.google.com/p/nulldc
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[Request] a XBOX 360 Port #9

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Would be great, play the best dreamcast games in a Xbox 360 console.

A Xbox 360 JTAG Owner.

  Thanks you.

Original issue reported on code.google.com by grom...@gmail.com on 10 May 2010 at 12:03

GoogleCodeExporter commented 9 years ago
This is more appropriate for the cross platform version, witch isn't open 
source yet. 
Unless someone else feels like redoing a lot of work ... ;p

Original comment by drkIIRaziel on 10 May 2010 at 12:05

GoogleCodeExporter commented 9 years ago

Original comment by drkIIRaziel on 10 May 2010 at 12:08

GoogleCodeExporter commented 9 years ago

Original comment by drkIIRaziel on 10 May 2010 at 12:09

GoogleCodeExporter commented 9 years ago

Original comment by drkIIRaziel on 10 May 2010 at 12:09

GoogleCodeExporter commented 9 years ago
This will not happen for quite a long time.  

Original comment by zebrari...@gmail.com on 18 May 2010 at 3:21

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Yes, I've been wanting this myself for a while. Would be spectacular if it was 
eventually ported to jtagged 360's

Another jtag owner.

Original comment by Christop...@gmail.com on 6 Jul 2010 at 4:34

GoogleCodeExporter commented 9 years ago
another jtag owner here adding voice and vote for 360 version  :)

Original comment by benn%neo...@gtempaccount.com on 31 Jul 2010 at 11:10

GoogleCodeExporter commented 9 years ago
For that to happen, i'd at least need a jtag hacked xbox. Also, ndc surelly 
will need h/w 3d acceleration among other things, and i don't know the state 
the homebrew sdks are at for xbox. If anyone feels like donating one that'l be 
a huge motivator to work on it .. assuming 3d works always ;)

Original comment by drkIIRaziel on 2 Aug 2010 at 3:06

GoogleCodeExporter commented 9 years ago
3D Works on JTAG. It's full access to the system and it's awesome to develop 
for.

360 is Direct3D9 with a few extras, besides some system utility functions that 
just have an X suffix, like XMemset(), etc. Basically, if you build a D3D9 
Windows version, it should work with very little changes compiling with the 
official SDK. The SDK also allows linking with the Xbox 360 library for testing 
on Windows without needing an Xbox.

But I didn't say anything!

-- JTAG owner (actually 2)

Original comment by audvare on 7 Sep 2010 at 7:32

GoogleCodeExporter commented 9 years ago
As far as i heard, drkIIRaziel is creating a PS3 version now, i even saw the 
video - http://www.youtube.com/watch?v=-YCA9N_OVxo - it is slow, but it is more 
better than nothing. I think in a future we will get both of them (for PS3 and 
for Xbox 360 too)

Original comment by proletar...@gmail.com on 3 Oct 2010 at 4:44

GoogleCodeExporter commented 9 years ago
I have a jtag box here to spend if u really are going for a 360 version 

Original comment by apg...@googlemail.com on 13 Dec 2010 at 9:05

GoogleCodeExporter commented 9 years ago
I think a xbox 360 port would be good but before even considering to under go 
such a project drkIIRaziel should focus on catching up to where pcsx2(ps2 
emulator) is in terms of features and efficiency.  

Original comment by psion...@gmail.com on 4 Jan 2011 at 7:32

GoogleCodeExporter commented 9 years ago
I have a working running sega and supernintendo emulator for my ps3.  The way 
the ps3s are set up youd prolly have a much better bet on that console, its a 
little more program friendly.

Original comment by coldshad...@yahoo.com on 22 Feb 2011 at 1:17