Open Brett13500 opened 6 years ago
Can you try with this version https://github.com/xerpi/ds4vita/releases/tag/hooks ?
This VPK can be useful to visually check the analogs: https://github.com/SMOKE5/VitaTester/releases
hi thanks for the post but ok it works but only in 4 ways not all around like it should as in its only functioning up left right down for my character running but now if I move it like, ill upload pics on what ways have to be fixed so they can function as a whole joystick instead of working like a dpad meaning the analog is only working in 4 ways not as a circle. HERES the link to the issue im having http://www.mediafire.com/file/sfi6c7d1j583b27/DS4_left_Analog_issue.zip/file that issue I uploaded a picture of what has to be fixed. just download the zip file an extract it an its a picture of the issue I am having what ever you did to the joystick is works great but not in full analog just as how a dpad functions only in 4 ways youll understand better by download the file it explains it. Also forgot to mention the games with the issue is digimon cyber sleuth one and two can you try an fix the issue with those two games.
Do you have a fix for this issue?
I'm currently busy and won't be able to work on this.
When would you be able to?
On Wed, Oct 24, 2018, 1:16 AM Sergi Granell notifications@github.com wrote:
I'm currently busy and won't be able to work on this.
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It seems the vita analog stick and ds4 analog stick are affecting or crashing each other.
I tested by moving the vita analog and ds4 analog in the same direction at the same time. And there was no problem with the input.
That is, the left analog issue found in digimon and gravity rush game did not happen. The characters moved fine.
So I think disabling only the vita analog while the ds4 is in use might solve the problem. It would be similar to minivitatv plugin. But I'm not a big fan of minivitatv, because it does not support touch pad on ds4. And I think it also did not support motion sensor.
To play Gravity Rush to its full extent, I'd like to have the touch pad, motion sensor, and analog sticks all working properly.
For digimon games, I think there is no problem with using minivitatv. But I think majority would not want to switch plugins everytime they play a different game.
Hi i no longer have access to that file due to my pc being broken the hdd crapped out on me an i lost its files. Sorry
On Tue, Sep 17, 2019, 12:12 PM dryhan notifications@github.com wrote:
Hey, would it be possible to upload the file with the fixed version again ? It's been deleted on mediafire thanks
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I´m having the same problem. Can´t play Akiba´s Trip 2 or the Digimon games. It´s pretty sad, since I bought a dualshock 4 just to use with my Vita :/ I don´t know if I´m asking too much but, Xerpi, PLEASE FIX THIS THING ;-;
Added a release with the experimental hooks branch https://github.com/xerpi/ds4vita/releases/tag/hooks
Added a release with the experimental hooks branch https://github.com/xerpi/ds4vita/releases/tag/hooks
I just create an account and came here to say that this worked pretty well for me. I was having trouble with right stick (all directions) using Dualshock 4 on Call of Duty Black Ops Declassfied and Killzone Mercenary on PS Vita, and with left stick (down) Naruto Ultimate Ninja Impact. Now it's all right in all the games.
I know this has been posted before, but i don't think anyone has added that Jak and Daxter doesn't recognize analog sticks, and I mean just period. I doubt it's of use on it's own but if there's a pattern of games with this issue maybe knowing them all could help
hi an yes I know that the issue has been posted before but I feel like it isnt happening sooner for a fix an I hope that there is one soon but the game I cant even play with my ds4 controller is digimon games they all seem to have the issue with the left joystick if I move up it acts as if I'm pressing dpad up as in when using dpad movement on the ps vita the dpads are for walking movement where as the joysticks are for running so when I press up on my left joystick the deadzone is very big if I press up or walk right or left the deadzone needs to be smaller instead of bigger when I used to play emulators on the pc the deadzones were to big so for this issue to be fixed I believe that you will have to decrease the size of the deadzones an make them lower but I could be wrong since I'm not sure how the ps vita deadzones work but in a PC game emulator like dolphin emulator
which is a wii an gamecube emulator if you used a ps4 controller the deadzones are preset but if playing a game like lets say pokemon gale of darkness or what ever game the deadzones are pretty much acting the same way the ps vita is which means if I pressed up or right or left on analog joystick on the left one my character will actually walk very slow as if I was slightly pressing it to walk slow like sneak so who ever knows or can edit this fix on the left joystick issue let me know also I have no knowledge of coding but is there an easy way to edit this myself?
if so let me know where the coordinates for the left analog joystick is an if its as easy as one two as in editing right at the pointed direction to edit it on some program like notepad++ let me know an so I can test it an see if I could fix this issue an how to make the fixed issue into a skprx file to test it on the ps vita but anyways I hope you "Xerpi" sees this issue an can reply to my issue even tho it has been posted before. but if theres anyway I could try an reedit the left analog joystick myself if you could point me to the correct coordinates of the part where the left joystick is to edit it let me know an if it is as simple as just writing a number in the part that has to be edited without having to rewrite the whole code process for the ds4vita plugin if it is as simple as that an anyone could do it if they have no knowledge of coding or anything please let me know to because if it is I would like to try this myself an test it but if it is an I can try to do it myself an edit the joystick part how would I go upon making the skprx file so then I can test the fix I did on my ps vita to see if it work so is it possible for a person like me with no coding or any type of programing skills to do this,