Open ciroH opened 2 years ago
Please define "a lot" of usb gamepads? Do you have examples?
Please extract the USB device descriptors using https://www.thesycon.de/eng/usb_descriptordumper.shtml
I dont have access to a Windows machine at the moment, so i obtained the device info and descriptor's dump using multiple tools on a linux-based OS: DragonRise-usb-gamepad-dump.txt
Your device is bInterfaceClass 3 Human Interface Device
Which should work if there are controller configs coming.
We have to wait for Xerpi to see what to do next.
Can you try this .app? FAKEMOTE.zip Code is here: https://github.com/xerpi/fakemote/blob/wip/usb_driver_generic_usb_pid_0006/source/usb_driver_generic_usb_pid_0006.c#L39 The buttons will be messed up, but at least we will see if it gets recognized and "does something".
@ciroH
I'm sorry for the delay!! i wasn't receiving GitHub notifications on my e-mail client. I'll check the .app today as soon as possible and come back with feedback
I followed the Installation instructions, used:
would it be possible to add support to generic usb gamepads with a PID 0006? a lot of usb gamepads use a similar controller.
Here's the source code of a driver, but it's for windows: https://github.com/alessandroasm/generic-usb-gamepad-vibration-driver
I also attach a .ini config file from nintendont in case it helps as a reference controller.zip