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xerpi
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libvita2d
Simple and Fast (using the GPU) 2D library for the PSVita
MIT License
137
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Textured vertex color
#87
CamilleTamm
opened
1 year ago
0
yuv420 texture should be 12 bits per pixel
#86
fish47
opened
2 years ago
0
Fix building with recent VitaSDK Changes
#85
SonicMastr
closed
2 years ago
1
Properly aligning for PHYCONT mem and adding fallbacks to gpu_alloc.
#84
Rinnegatamante
closed
2 years ago
0
Improve logic for scale jpg images
#83
fjtrujy
closed
3 years ago
0
fix png loading
#82
ideal-fire
closed
4 years ago
1
Added -lSceAppMgr_stub to libs in the sample
#81
ppekko
closed
4 years ago
0
Added possibility to use vita2d in system apps.
#80
Rinnegatamante
closed
4 years ago
0
Fixed crashing with certain JPEG/PNG files
#79
SonicMastr
closed
4 years ago
0
Add Azure pipelines
#78
devnoname120
closed
4 years ago
2
Add letter spacing, add cmake files and travis
#77
Applelo
opened
5 years ago
0
Is it possible to add GIF support?
#76
alpakeno
opened
5 years ago
5
Crash while trying to load some png\jpg images.
#75
alpakeno
opened
5 years ago
7
undefined reference to `vita2d_create_empty_texture_data'
#74
thulk14
closed
5 years ago
0
Added _ls functions to headers to fix my mistake
#73
nobodywasishere
closed
5 years ago
0
Add linespace parameter to pgf_draw_text(f)
#72
nobodywasishere
closed
5 years ago
3
Delayed texture deletion (Fixes #28)
#71
thp
opened
5 years ago
4
Use a single, static index buffer
#70
thp
closed
5 years ago
1
vita2d_set_blend_mode_add(): Additive blending mode
#69
thp
closed
5 years ago
1
Allow drawing of arbitrary colored and textured polygons
#68
thp
closed
5 years ago
1
Added MSAA support.
#67
Rinnegatamante
closed
5 years ago
0
Load Texture Limited ??
#66
BenMitnicK
closed
5 years ago
9
fix issue #64
#65
jokewayne
closed
5 years ago
0
open an not exist jpg file using function "vita2d_load_JPEG_file" , and program crash.
#64
jokewayne
closed
5 years ago
2
Fix loading grayscale JPEG images
#63
ideal-fire
closed
5 years ago
1
Crash vita2d_load_PNG_file in VitaShell and other app
#62
rozenmad
opened
6 years ago
17
Fix for incorrect render to texture for alpha pixels.
#61
Rinnegatamante
closed
6 years ago
0
Bugfix for rendertargets gpu crashing when used.
#60
Rinnegatamante
closed
6 years ago
0
Some wide characters will disappear randomly when drawing text
#59
cz2eagle
opened
6 years ago
11
Allocating indices buffer at startup only.
#58
Rinnegatamante
closed
6 years ago
0
Can't properly load grayscale JPEG
#57
ideal-fire
closed
5 years ago
0
Wide spacing with cyrillic chars
#56
1upus
opened
6 years ago
0
A way to display "emojis" stored in the vita imagefont.bin file?
#55
littlebalup
opened
6 years ago
1
clipping long text crashes in vita2d_draw_texture_tint_part_scale
#54
mmozeiko
opened
6 years ago
4
Update README.md
#53
devnoname120
closed
7 years ago
0
Typo fix.
#52
Rinnegatamante
closed
7 years ago
0
Share context and shader patcher
#51
frangarcj
closed
7 years ago
0
vita2d_font_draw_text() emoji's
#50
devingDev
opened
7 years ago
2
Allow custom shaders
#49
frangarcj
opened
7 years ago
0
Render to Texture Support
#48
frangarcj
closed
7 years ago
0
Set Image Alpha?
#47
ideal-fire
closed
7 years ago
1
Fix for 32bpp bitmap support.
#46
Rinnegatamante
closed
7 years ago
0
Error in drawing figures.
#45
DavisDev
closed
7 years ago
1
Add a generic image-loading functions with type based on the magic number
#44
devnoname120
opened
7 years ago
0
Adding pvf method to change char size
#43
pathway27
closed
6 years ago
2
Add vita2d_draw_texture_resize(..., float width, float height)
#42
devnoname120
opened
7 years ago
1
Added clipping functions by @Lupo511
#41
TheOfficialFloW
closed
7 years ago
0
Use a stencil buffer for region clipping
#40
Lupo511
closed
7 years ago
26
vita2d_set_region_clip: use sceGxmColorSurfaceSetClip instead of sceGxmSetRegionClip to have pixel granularity?
#39
Lupo511
opened
7 years ago
6
Adding sharp bilinear shader?
#38
rsn8887
closed
6 years ago
2
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