Open SonyUSA opened 8 years ago
I encountered this same issue. I was able to get it working by changing line 575 of sftd.c from:
pen_x += (advance_x >> 16) * draw_scale;
to:
pen_x += (int)((advance_x >> 16) * draw_scale) % (sf2d_get_current_screen() == GFX_TOP ? 400 : 320);
I'm totally unsure if this is a proper fix, overcomplicated, or if it's needed elsewhere. It fixes the problem @SonyUSA has and the one I was having without messing up anything else, as far as I can tell.
Works fine, but if you end *someText = "Like this...";
X pos get's ignored and always reverts to zero