The kernel frequently ran out of memory with the uvc framebuffer always allocated, especially with 1280x720. I made it so that the memory is allocated when needed and freed when no longer needed.
I will shortly release an update to Sharpscale that allows framebuffers larger than 960x544 to be used on the Vita.
I will shortly release an update to Sharpscale that allows framebuffers larger than 960x544 to be used on the Vita.