xexuxjy / bullet-xna

Automatically exported from code.google.com/p/bullet-xna
Other
21 stars 5 forks source link

BvhBroadphase add/remove bug #14

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
BvhBroadphase

In killercore - if you add all the entities to the broadphase, then remove 
them, then re-add them then the player falls through the level , even though 
the boxes for the levels seem to be correct in debugdraw.

Original issue reported on code.google.com by xexu...@gmail.com on 11 Dec 2012 at 9:56