BvhBroadphase
In killercore - if you add all the entities to the broadphase, then remove
them, then re-add them then the player falls through the level , even though
the boxes for the levels seem to be correct in debugdraw.
Original issue reported on code.google.com by xexu...@gmail.com on 11 Dec 2012 at 9:56
Original issue reported on code.google.com by
xexu...@gmail.com
on 11 Dec 2012 at 9:56