Open xezon opened 3 years ago
Same but slightly different callstack when loading Skirmish with map below, then quitting to Score screen, then hitting Quit button in Scorescreen.
6p cb zh, moqqy balanced 3 plus.zip
> game.dat!00830a89()
[Frames below may be incorrect and/or missing, no symbols loaded for game.dat]
game.dat!008302fc()
game.dat!0082f7dd()
game.dat!0081ad88()
game.dat!0081ac1c()
game.dat!00815aaa()
game.dat!00932aa9()
game.dat!00763e0b()
game.dat!008095ae()
game.dat!00740709()
game.dat!004fac43()
game.dat!007a964d()
game.dat!0073e78d()
game.dat!00413c9d()
game.dat!004f9b41()
game.dat!004ad2e0()
game.dat!0040fcf4()
game.dat!00741c89()
game.dat!0040fdaa()
game.dat!00413866()
game.dat!00401c46()
verifier.dll!_AVrfpDphPostProcessing@4() + 0x1a bytes
verifier.dll!_AVrfpDphPlaceOnDelayFree@8() + 0x258 bytes
0019fbb8()
ntdll.dll!773bfe30()
ntdll.dll!7737636b()
ntdll.dll!7732288a()
vfbasics.dll!_AVrfpSRWLockFreeMemoryChecks@16() + 0xab bytes
verifier.dll!_AVrfpDphFindBusyMemoryNoCheck@8() + 0x4f bytes
6172656e()
ntdll.dll!773c05c8()
vfbasics.dll!_AVrfpFreeForOwnersTree@8() + 0x3a bytes
ntdll.dll!7737e4ac()
msvcrt.dll!754170f2()
msvcrt.dll!75436f95()
msvcrt.dll!754364f1()
msvcrt.dll!75426e3d()
msvcrt.dll!75426e23()
game.dat!008e0c57()
game.dat!006e0069()
game.dat!006e0069()
game.dat!006e0069()
game.dat!006e0069()
game.dat!006e0069()
game.dat!00650052()
game.dat!00650052()
game.dat!006e0069()
game.dat!006e0069()
game.dat!006e0069()
game.dat!005c0032()
game.dat!005c0032()
game.dat!006e0069()
game.dat!006e0069()
Possibly related to #5
Application Verifier is enabled with "Basics" enabled. Crash on loading into Network match with TestAllFactions map.
TestAllFactions.zip
ZH CD version game.dat
Follow up hit after exception above: