xia-mc / Raven-XD

raven b4, but free.
https://wiki.client.wtf/
128 stars 33 forks source link

Fixed the issues with AutoClicker breakBlocks true/false logic and the jitter functionality not working #670

Closed KgDW closed 1 month ago

KgDW commented 1 month ago

Description

What have you added and what does it do? (Alternatively, what have you fixed and how does it work?)

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Summary by CodeRabbit

coderabbitai[bot] commented 1 month ago
Walkthrough ## Walkthrough The recent changes primarily enhance the functionality of the `AutoClicker` module by modifying the return behavior of the `click` method. Previously, if the `breakBlocks` option was active and a block was targeted, the method returned `false`, indicating no action. Now, it returns `true` under those conditions, allowing for more dynamic interactions with the game environment. This adjustment strengthens the clicking mechanism, enabling more aggressive engagement in combat scenarios. ## Changes | File | Change Summary | |--------------------------------------------|-------------------------------------------------------------------------------| | `src/main/java/keystrokesmod/module/.../AutoClicker.java` | Modified the `click` method's return logic to return `true` when `breakBlocks` is toggled and a block is targeted, enhancing interaction capabilities. | ## Sequence Diagram(s) ```mermaid sequenceDiagram participant Player participant AutoClicker participant GameEnvironment Player->>AutoClicker: Click action AutoClicker->>GameEnvironment: Check if breakBlocks is toggled alt breakBlocks is toggled AutoClicker-->>Player: Return true (valid click) AutoClicker->>GameEnvironment: Execute block break else breakBlocks is not toggled AutoClicker-->>Player: Return false (no action) end ```

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xia-mc commented 1 month ago

already fixed. and the false value is for Record AutoClicker