xia-mc / Raven-XD

raven b4, but free.
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Allowed sprint module to work with invMove #689

Closed dylan0356 closed 3 months ago

dylan0356 commented 3 months ago

Description

What have you added and what does it do? (Alternatively, what have you fixed and how does it work?)

Small fix to solve #673 Allows the sprint module to work while invMove is activated with allow sprint toggled

Testing

How have you tested your changes? Any testing tips for the reviewer? Yes. Works with all 3 invMove modes

References

List any related issues, forum posts, videos and such here.

Summary by CodeRabbit

coderabbitai[bot] commented 3 months ago

[!CAUTION]

Review failed

The pull request is closed.

Walkthrough ## Walkthrough The recent update to the `InvMove` class optimizes the player’s sprinting functionality. It introduces a new conditional check in the `doInvMove` method, ensuring that the sprint key is activated whenever the sprint feature is enabled, irrespective of the current keyboard input. This enhancement improves the responsiveness of the sprint action, allowing players to sprint as intended without conflicting manual input. ## Changes | Files | Change Summary | |--------------------------------------------|-----------------------------------------------------------------------------------------------------| | `src/main/java/keystrokesmod/module/.../InvMove.java` | Modified the `doInvMove` method to enhance sprint key logic, ensuring sprint activation regardless of keyboard state. | ## Sequence Diagram(s) ```mermaid sequenceDiagram participant Player participant InvMove participant Keyboard Player->>+InvMove: Initiate movement InvMove->>Keyboard: Check sprint key state alt Sprint feature enabled InvMove->>InvMove: Set sprint key to true else Sprint feature disabled InvMove->>InvMove: Maintain current sprint key state end InvMove->>Player: Update player movement ```

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