Closed GoogleCodeExporter closed 9 years ago
Thanks for the report and patch, I'll make sure it gets applied before next
release.
Original comment by erwin.coumans
on 12 Nov 2009 at 7:27
The patch has been applied, thank a lot.
http://code.google.com/p/bullet/source/detail?r=1860
Note that we are going to provide a new binary physics format for Bullet
(.bullet) in
an upcoming version. It will be natively supported as part of the core SDK.
See Issue 308
Original comment by erwin.coumans
on 21 Dec 2009 at 10:56
Thanks!
The native format is good news. The main issue for me was the availability of
exporters - COLLADA allows exporting both the geometry to be loaded by the
graphic
engine and also the physics at the same time. This is essential for complex
models,
where there is separate geometry for the visualization and simplified set of
shapes
for the physics simulation and they need to be kept consistent. COLLADA
exporters and
tools leave things to be desired, though.
Original comment by jan.ci...@gmail.com
on 21 Dec 2009 at 11:20
What tools are you using? If you are using Blender, there is already a parser
that can
extract all information from a .blend file, including Bullet physics data. See
http://gamekit.googlecode.com
If you are using Maya, Max etc. you could use FBX and upcoming .bullet format,
and find
the matching graphics geometry <-> physics geometry by node name.
Original comment by erwin.coumans
on 22 Dec 2009 at 6:45
Original issue reported on code.google.com by
jan.ci...@gmail.com
on 8 Nov 2009 at 3:03Attachments: