To reproduce the problem:
1. Create a world
2. Add a box collision shape into the world
3. Enable debug drawing
4. Setup a break point (or add a log message) in the function
btCollisionWorld::debugDrawObject in case block BOX_SHAPE_PROXYTYPE (line 1290)
5. Run the test
6. Notice that the execution never gets into the mentioned case block
BOX_SHAPE_PROXYTYPE
What is the expected output? What do you see instead?
I might be mistaken, but I expected the function drawBox of btIDebugDraw to be
called to draw a box collision shape. Instead a box collision shape is
classified as a Polyhedral and gets drawn line by line. Check out a code
branching scheme of the function btCollisionWorld::debugDrawObject:
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
{
// draw each shape
}
else
{
if (shape->isPolyhedral())
{
...
// draw the shape edge by edge
// IT ALWAYS GETS HERE FOR A BOX SHAPE <-----------------------
}
else
{
switch (shape->getShapeType())
{
case BOX_SHAPE_PROXYTYPE:
{
// INSTEAD OF GETTING HERE <----------------------------
...
break;
}
...
}
}
}
What version of the product are you using? On what operating system?
bullet-2.80-rev2531, Windows 7
Please provide any additional information below.
Thank you for the great engine, Erwin! If you need more details feel free to
contact me.
Original issue reported on code.google.com by gonzales...@gmail.com on 30 Apr 2012 at 3:18
Original issue reported on code.google.com by
gonzales...@gmail.com
on 30 Apr 2012 at 3:18