xiangaodielian / bullet

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Kinematic character controller collides with CF_NO_CONTACT_RESPONSE objects #719

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a btKinematicCharacterController
2. Create a ghost object and set the CF_NO_CONTACT_RESPONSE flag

What is the expected output?
The character should pass through the ghost.

What do you see instead?
The character hits into the ghost.

It's a small fix, and a useful one too - CF_NO_CONTACT_RESPONSE is often used 
for triggers (powerups, etc).

Patch attached against latest SVN trunk.

Original issue reported on code.google.com by josh.sic...@gmail.com on 6 Jun 2013 at 11:36

Attachments:

GoogleCodeExporter commented 9 years ago
This change is a part of the patch in issue 198, so perhaps no need for a 
separate issue?

Original comment by c...@gmx.com on 13 Jun 2013 at 7:34

GoogleCodeExporter commented 9 years ago
Sorry, I was unaware of the status or contents of the patch(es) in that issue, 
and simply posted a patch which fixed the issue I was having.

Original comment by josh.sic...@gmail.com on 14 Jun 2013 at 3:05

GoogleCodeExporter commented 9 years ago
It should be fixed in latest trunk:
https://code.google.com/p/bullet/source/detail?r=2655

Thanks for the report anyway!

Original comment by erwin.coumans on 16 Sep 2013 at 6:22