Closed GoogleCodeExporter closed 9 years ago
It should be fixed/improved in latest trunk. Note that very large collision
shapes can cause imprecision in ray test and collision detection, so it is
better to avoid huge boxes.
Original comment by erwin.coumans
on 19 Oct 2013 at 4:43
https://code.google.com/p/bullet/source/detail?r=2686
Original comment by erwin.coumans
on 19 Oct 2013 at 4:43
3Q, I have guess the same reason.when i use triangle mesh shape replace box
shape ,it will be right.
Original comment by chineseo...@gmail.com
on 20 Oct 2013 at 3:19
Yes, as long as the triangles are not 512x512 units. Please check latest trunk,
results should be better.
Original comment by erwin.coumans
on 20 Oct 2013 at 3:24
Original issue reported on code.google.com by
chineseo...@gmail.com
on 12 Oct 2013 at 8:13