xiaonanln / goworld

Scalable Distributed Game Server Engine with Hot Swapping in Golang
Apache License 2.0
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[unity-demo] Players do not disconnect on leaving play mode #54

Closed SonarBeserk closed 5 years ago

SonarBeserk commented 6 years ago

The demo should either send a disconnect signal or the server should timeout the player. Ideally both should be done in case someone's connection fails.