Closed sam0324sam closed 1 year ago
After testing, it can run normally. Please check the log to see if there are other conditions that cause mod to fail.
IDK why it can't work. In 1.6.0 is work fine. I back to 1.6.0 is work fine too. I only install auto door and auto fish
[Message: Preloader] Built from commit 0b23557c1355913983f3540797fa22c43a02247d
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2020.3.37f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [AutoDoor 1.0.0]
[Info :Il2CppInterop] Registered mono type AutoDoor.MonoWoodDoorThing in il2cpp domain
[Info : AutoDoor] Plugin AutoDoor is loaded!
[Info : BepInEx] Loading [CoreKeeperAutoFish 1.7.0]
[Error : BepInEx] Error occurred loading plugins: System.IO.FileNotFoundException: Could not load file or assembly 'CoreLib, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'. 蝟餌絞?曆??唳?摰?瑼???
File name: 'CoreLib, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null'
at System.ModuleHandle.ResolveType(QCallModule module, Int32 typeToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount, ObjectHandleOnStack type)
at System.ModuleHandle.ResolveTypeHandle(Int32 typeToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext)
at System.Reflection.RuntimeModule.ResolveType(Int32 metadataToken, Type[] genericTypeArguments, Type[] genericMethodArguments)
at System.Reflection.CustomAttribute.FilterCustomAttributeRecord(MetadataToken caCtorToken, MetadataImport& scope, RuntimeModule decoratedModule, MetadataToken decoratedToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1& derivedAttributes, RuntimeType& attributeType, IRuntimeMethodInfo& ctorWithParameters, Boolean& isVarArg)
at System.Reflection.CustomAttribute.IsCustomAttributeDefined(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Int32 attributeCtorToken, Boolean mustBeInheritable)
at System.Reflection.CustomAttribute.IsDefined(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.IsDefined(Type attributeType, Boolean inherit)
at System.Diagnostics.StackTrace.ToString(TraceFormat traceFormat, StringBuilder sb)
at System.Diagnostics.StackTrace.ToString(TraceFormat traceFormat)
at System.Exception.get_StackTrace()
at System.IO.FileNotFoundException.ToString()
at System.Exception.ToString()
at BepInEx.Bootstrap.BaseChainloader`1.LoadPlugins(IList`1 plugins) in /home/runner/work/BepInEx/BepInEx/BepInEx.Core/Bootstrap/BaseChainloader.cs:line 421
at BepInEx.Bootstrap.BaseChainloader`1.Execute() in /home/runner/work/BepInEx/BepInEx/BepInEx.Core/Bootstrap/BaseChainloader.cs:line 317
[Message: BepInEx] Chainloader startup complete
[Message: Unity] Skipping automatic Manager prelaunch because this should be done manually in the Loading scene.
[Warning: Unity] The referenced script on this Behaviour (Game Object 'SysInfo') is missing!
[Message: Unity] Core count is 24
[Message: Unity] Job worker count is 4
[Message: Unity] Steam API initialized branch=
[Message: Unity] Using save prefix
[Message: Unity] CloudSyncDown
[Message: Unity] Version: 0.5.1.2-4398
[Info : AutoDoor] Memory manager init rn: False
[Info : AutoDoor] prefab list: 369
[Info : AutoDoor] Door is WoodDoor and is type GameObject
[Info : AutoDoor] Door registered successfully as a WoodDoor object
[Info : AutoDoor] 1
[Info : AutoDoor] 2
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Info : AutoDoor] This will work! i hope well its getting setup at least
[Warning: Unity] FontJapanese: Already defined glyph #179 嚗?
[Warning: Unity] FontJapanese: Already defined glyph #278 ??
[Warning: Unity] FontJapanese: Already defined glyph #179 嚗?
[Warning: Unity] FontJapanese: Already defined glyph #278 ??
[Warning: Unity] FontJapanese: Already defined glyph #179 嚗?
[Warning: Unity] FontJapanese: Already defined glyph #278 ??
[Warning: Unity] The referenced script on this Behaviour (Game Object '<null>') is missing!
[Warning: Unity] The referenced script on this Behaviour (Game Object 'SysInfo') is missing!
[Warning: Unity] The referenced script on this Behaviour (Game Object 'SysInfo') is missing!
[Message: Unity] No iCUE server detected
[Message: Unity] Steam stats received
[Message: Unity] Steam stats received
[Message: Unity] Couldn't find backing drive, assumes there is space
[Message: Unity] Client connecting to session WAE55uGM6L6svS4twPL1acCbzCV9
[Message: Unity] Steam auth: Current
[Message: Unity] Found responsive internet server
[Message: Unity] Connecting to server 憭折???
[Message: Unity] Trying to connect to userid:90169019511950342
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp (734) : Assertion Failed: We gathered candidate type 0x4, but 0x202 is allowed
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 613ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp (734) : Assertion Failed: We gathered candidate type 0x4, but 0x202 is allowed
[Message: Unity] Client connected to userid:90169019511950342
[Message: Unity] Sending authentication message with result OK
[Message: Unity] Got OK authentication response
[Message: Unity] Client connected
[Message: Unity] Connected to server 憭折???(80ce58d374ff08d25d73f259bc954a7d)
[Message: Unity] PugDatabase initialized 1729 prefabs
[Message: Unity] number prefabs 1564
[Message: Unity] Try trigger achievement MaxedOutFishing
[Message: Unity] Steam stats stored
[Message: Unity] Steam stats stored
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Warning: Unity] Trying to place in same spot or the same entity too quick, gotta wait for server.
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Message: Unity] detecting inconsistent inventory; slow network?
[Warning: Unity] Player(Clone): Can't abort ongoing state change! Fishing -> Walk. Are you trying to change the state in OnExitState?
After game update auto-fishing mod don't work for me. Nethier 1.6 or 1.7
This is error I get for 1.7 version
my too
Valentine's Day update caused mod error. I need some time to check.
Now fix
1.7.0 ver. is broken,cant auto fish