Currently you can select a superquadric in the scene and split it if it has children that do not show due to an entropy threshold query. It might be useful to be able to do the opposite - to MERGE two superquadrics.
We would need to make it so that selecting one node also selects its sibling wrt merging. We would also need to make sure it is clearly denoted in the UI.
Merging non-siblings is an interesting thought, but this could cause some issues with the tree and visualization.
Currently you can select a superquadric in the scene and split it if it has children that do not show due to an entropy threshold query. It might be useful to be able to do the opposite - to MERGE two superquadrics.
We would need to make it so that selecting one node also selects its sibling wrt merging. We would also need to make sure it is clearly denoted in the UI.
Merging non-siblings is an interesting thought, but this could cause some issues with the tree and visualization.