Open Uch1haOb1to opened 4 years ago
You can override the speed settings (it is an hidden option), but sounds like you found maybe a bug, can you share content that shows this behavior and how to reproduce it?
cmd C:\odnako\USB-storage\Av1-encoders\rav1e.exe -v --tiles 8 -s 2 --quantizer 120 C:\odnako\USB-storage\Av1-encoders\anime.y4m -o C:\odnako\s2.ivf C:\odnako\USB-storage\Av1-encoders\rav1e.exe -v --tiles 8 -s 1 --quantizer 120 C:\odnako\USB-storage\Av1-encoders\anime.y4m -o C:\odnako\s1.ivf frame 2 frame 16 The more QP, the more such 64x64 blocks of artifacts, while at speed 1 they appear only at very huge QP. Also, the faster the preset, the more artifacts, especially on presets 6-10. Most artifacts are in game content. I've seen this for a long time, the first versions were much worse, but starting from about v0.2.0 everything is the same. I thought it was a temporary solution for high QP and it will be fixed over time, but quite a lot of time has passed, and the artifacts have not gone anywhere. I can throw off examples with different content, but I think you saw these artifacts. They mostly appear with a quantizer bigger than 100. sample.zip
Maybe add advanced options to rav1e? I mean all the options that are set by ready-made speed presets. I'm interested in testing bottom-up coding with different speed presets, as I think it is bottom-up coding that gets rid of DCT artifacts. Currently, bottom-up coding is enabled only for 1 and 0 presets, and they are slow in themselves. In aom and svt-av1, there are no DCT artifacts in 64x64 blocks, but in rav1e for some reason they are and spoil the picture.