Closed SeanTolstoyevski closed 3 years ago
vorbis
and ogg
dependencies, but you shouldn't call their APIs directly.sf_open_virtual
in libvorbisfile. See ov_open_callbacks
.Hope that's helpful to get you further along. Thanks for your interest in vorbis.
You might also want to take a look at our newer opus audio codec. It has the same permissive license. Depending on your application it can be more expensive to decode, but offers better compression, especially for voiceover material. The equivalent high-level playback library is libopusfile.
Thank you for your answer.
I know opus. it's a very good project.
hi,
I want to use libvorbis to manage and package audios in a game.
However, the documents I could find on the internet were for experienced c and cpp coders. I can write c and cpp, but I'm new to low level transactions like digital audio and codecs.
I would like to choose libvorbis as I have no problem with licensing.
Could you please simply answer my questions below?
sf_open_virtual
?I think many people are curious about these questions.