Big one sorry. Hopefully the last major full-feature that needs to be added - most things from here out should be more iterative. I hope. Maybe. Refactors not included. Not including shapekey transforms too that's gonna be a big one. Ramble.
This PR fleshes out the previously placeholder white texture generation with material & texture composition that loosely mimics the game. Keyword "loose" - it's fairly similar to TexTool's behavior, for now. The exported textures are designed to be aids when working with the models in 3d apps, and that's about it.
Big one sorry. Hopefully the last major full-feature that needs to be added - most things from here out should be more iterative. I hope. Maybe. Refactors not included. Not including shapekey transforms too that's gonna be a big one. Ramble.
This PR fleshes out the previously placeholder white texture generation with material & texture composition that loosely mimics the game. Keyword "loose" - it's fairly similar to TexTool's behavior, for now. The exported textures are designed to be aids when working with the models in 3d apps, and that's about it.
yada yada