Closed ppartous closed 2 months ago
hm, thanks for the report. i'll need to check this.
Ah, I wasn't normalising the color values. Will be fixed with next batch of fixes.
Hi, has this fix been pushed to live yet? I want to test a similar issue i reported a while back on discord
https://discord.com/channels/884363610640498698/1221513268879818752
No. This issue will automatically be closed once the fix is merged. If you want to check, you can run a dev build on this branch: https://github.com/xivdev/Penumbra/compare/master...ackwell:Penumbra:mdl-io-triage-6
The mod Neo-Ishgardian_Top_of_Fending_TGT_1.2.ttmp2.zip normally looks like this
But if I export it with penumbra and then import it again without making any modifications to it, it now looks like this
If I export with textools then use blender to convert to gltf and import with penumbra it looks normal so it breaks during exporting. Looking at the vertex colors in blender, the model exported from penumbra has the color #FF0101 on the areas that are broken
Whereas the model exported from textools has #FFC864
I'm using penumbra version 1.0.1.0