This release fixes a bug with the CSS nesting transform for older browsers where the generated CSS could be incorrect if a selector list contained a pseudo element followed by another selector. The bug was caused by incorrectly mutating the parent rule's selector list when filtering out pseudo elements for the child rules:
Constant folding for JavaScript inequality operators (#3645)
This release introduces constant folding for the < > <= >= operators. The minifier will now replace these operators with true or false when both sides are compile-time numeric or string constants:
// Original code
console.log(1 < 2, '🍕' > '🧀')
// Old output (with --minify)
console.log(1<2,"🍕">"🧀");
JavaScript object literal syntax contains a special case where a non-computed property with a key of __proto__ sets the prototype of the object. This does not apply to computed properties or to properties that use the shorthand property syntax introduced in ES6. Previously esbuild didn't correctly preserve the "sets the prototype" status of properties inside an object literal, meaning a property that sets the prototype could accidentally be transformed into one that doesn't and vice versa. This has now been fixed:
// Original code
function foo(__proto__) {
return { __proto__: __proto__ } // Note: sets the prototype
This changelog documents all esbuild versions published in the year 2021 (versions 0.8.29 through 0.14.10).
0.14.10
Enable tree shaking of classes with lowered static fields (#175)
If the configured target environment doesn't support static class fields, they are converted into a call to esbuild's __publicField function instead. However, esbuild's tree-shaking pass treated this call as a side effect, which meant that all classes with static fields were ineligible for tree shaking. This release fixes the problem by explicitly ignoring calls to the __publicField function during tree shaking side-effect determination. Tree shaking is now enabled for these classes:
// Original code
class Foo { static foo = 'foo' }
class Bar { static bar = 'bar' }
new Bar()
// Old output (with --tree-shaking=true --target=es6)
class Foo {
}
__publicField(Foo, "foo", "foo");
class Bar {
}
__publicField(Bar, "bar", "bar");
new Bar();
// New output (with --tree-shaking=true --target=es6)
class Bar {
}
__publicField(Bar, "bar", "bar");
new Bar();
Treat --define:foo=undefined as an undefined literal instead of an identifier (#1407)
References to the global variable undefined are automatically replaced with the literal value for undefined, which appears as void 0 when printed. This allows for additional optimizations such as collapsing undefined ?? bar into just bar. However, this substitution was not done for values specified via --define:. As a result, esbuild could potentially miss out on certain optimizations in these cases. With this release, it's now possible to use --define: to substitute something with an undefined literal:
// Original code
let win = typeof window !== 'undefined' ? window : {}
// Old output (with --define:window=undefined --minify)
let win=typeof undefined!="undefined"?undefined:{};
// New output (with --define:window=undefined --minify)
let win={};
Passing this flag causes all debugger; statements to be removed from the output. This is similar to the drop_debugger: true flag available in the popular UglifyJS and Terser JavaScript minifiers.
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Bumps esbuild from 0.8.57 to 0.20.1.
Release notes
Sourced from esbuild's releases.
... (truncated)
Changelog
Sourced from esbuild's changelog.
... (truncated)
Commits
9f9e4f8
publish 0.20.1 to npmac36537
fix #3651: handle__proto__
edge cases better555db48
fix #3645: constant folding for\< > \<= >=
5650831
fix #3650: add a wrapper for float64 mathd086889
fix some lintsad3d8c6
fix #3648: copy selectors before checking childrena08f30d
fix #3634: crash if resolving with bad source dir2af5ccf
publish 0.20.0 to npm0bccf08
fix esbuild/deno-esbuild#5931f87d
work around api deprecations in deno 1.40.x (#3609) (#3611)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show