Hello! I tried the new version and cannot merge the exported textures without the shader used in houdini. I thought it would use something like material IDs but the UVs are overlapped. My goal is to eventually have it in Unreal.
Also noticed you work in Montreal! That explains the stadium. Funny concidence, that is where I am located as well at a company called Provencher Roy and we are trying to migrate from the renderdoc/blender pipeline as it is quite unreliable compared to yours. I just cannot use it outside Houdini at the moment.
Thanks again for working on this script on your spare time!
Hello! I tried the new version and cannot merge the exported textures without the shader used in houdini. I thought it would use something like material IDs but the UVs are overlapped. My goal is to eventually have it in Unreal.
Also noticed you work in Montreal! That explains the stadium. Funny concidence, that is where I am located as well at a company called Provencher Roy and we are trying to migrate from the renderdoc/blender pipeline as it is quite unreliable compared to yours. I just cannot use it outside Houdini at the moment.
Thanks again for working on this script on your spare time!