Closed codeonwort closed 8 years ago
It was Freetype
problem. some Freetype source codes include chinese characters which made me fail to build the project. (cautions considered as errors) Saving only those files with unicode codepage 1200 most of errors gone. Now there remain only two errors:
It's weird but touching nothing, just tried to build the solution second time and it succeed with no error.
I tested HelloWorld.exe in Debug64 and Release64. debug version fails with this message:
Failure in D3D11 device construction. Aborting.
My desktop have Windows 10 SDK installed, don't know why this happens.
release version works well. I can see a boat rotating.
OS: Windows 10 (64 bit) IDE: Visual Studio 2015 Community Edition
I followed this instruction: https://github.com/xlgames-inc/XLE/wiki/CompilingFirstSteps
There was
DirectXTex_Desktop_2015.sln
in the directoryForeign/DirectXTex/DirectXTex
, but it fails to build, so I builtDirectXTex_Desktop_2013.sln
as the instruction page above says, for all configurations successfully - debug32, debug64, release32, and release64.Then I tried to build the Global.sln and:
This is my very first attempt to build such a large project. Sorry if this is due to my inexperience with visual studio. What causes these errors and how can I fix them?