Closed gooker closed 8 months ago
执行了 xmake f -c 后 ,workspace里面设置build目录 再也不生效了... 重设还是在当前目录build下
另外 我看xmake.lua里面可以设置build相关的,但是只能是 set_targetdir /set_objectdir/set_dependir 三个,还有.gen还在build下面,
我发现 设置build目录 会出现各种问题,单独设置 set_targetdir 出现不linking
我这里可以
改完目录,需要重新执行 XMake: configure 配置生效。
* 正在执行任务: xmake -v
checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: waruqi@gmail.com (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
checking for zig ... no
checking for zig ... no
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build/macosx/x86_64/release/test build/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 2.462s
* 终端将被任务重用,按任意键关闭。
* 正在执行任务: xmake -v
[100%]: build ok, spent 0.023s
* 终端将被任务重用,按任意键关闭。
* 正在执行任务: xmake f -p macosx -a x86_64 -m release -o /private/tmp/test3/build2 -c
checking for Xcode directory ... /Applications/Xcode.app
checking for Codesign Identity of Xcode ... Apple Development: waruqi@gmail.com (T3NA4MRVPU)
checking for SDK version of Xcode for macosx (x86_64) ... 14.0
checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0
* 终端将被任务重用,按任意键关闭。
* 正在执行任务: xmake -v
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for the c++ compiler (cxx) ... clang
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok
checking for flags (-fPIC) ... ok
checking for flags (-fvisibility-inlines-hidden) ... ok
checking for flags (-O3) ... ok
checking for flags (-DNDEBUG) ... ok
[ 25%]: cache compiling.release src/main.cpp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build2/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp
checking for flags (-MMD -MF) ... ok
checking for flags (-fdiagnostics-color=always) ... ok
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for the linker (ld) ... clang++
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok
checking for flags (-fPIC) ... ok
[ 50%]: linking.release test
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build2/macosx/x86_64/release/test build2/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip
[100%]: build ok, spent 1.409s
* 终端将被任务重用,按任意键关闭。
* ```
另外 我看xmake.lua里面可以设置build相关的,但是只能是 set_targetdir /set_objectdir/set_dependir 三个,还有.gen还在build下面,
正常,这些都是细粒度 api,全局改 buildir 得用 set_config("buildir", path.join(os.projectdir(), "other_build"))
我这里可以
改完目录,需要重新执行 XMake: configure 配置生效。
* 正在执行任务: xmake -v checking for Xcode directory ... /Applications/Xcode.app checking for Codesign Identity of Xcode ... Apple Development: waruqi@gmail.com (T3NA4MRVPU) checking for SDK version of Xcode for macosx (x86_64) ... 14.0 checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0 checking for zig ... no checking for zig ... no checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok checking for the c++ compiler (cxx) ... clang checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok checking for flags (-fPIC) ... ok checking for flags (-fvisibility-inlines-hidden) ... ok checking for flags (-O3) ... ok checking for flags (-DNDEBUG) ... ok [ 25%]: cache compiling.release src/main.cpp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp checking for flags (-MMD -MF) ... ok checking for flags (-fdiagnostics-color=always) ... ok checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok checking for the linker (ld) ... clang++ checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok checking for flags (-fPIC) ... ok [ 50%]: linking.release test /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build/macosx/x86_64/release/test build/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip [100%]: build ok, spent 2.462s * 终端将被任务重用,按任意键关闭。 * 正在执行任务: xmake -v [100%]: build ok, spent 0.023s * 终端将被任务重用,按任意键关闭。 * 正在执行任务: xmake f -p macosx -a x86_64 -m release -o /private/tmp/test3/build2 -c checking for Xcode directory ... /Applications/Xcode.app checking for Codesign Identity of Xcode ... Apple Development: waruqi@gmail.com (T3NA4MRVPU) checking for SDK version of Xcode for macosx (x86_64) ... 14.0 checking for Minimal target version of Xcode for macosx (x86_64) ... 14.0 * 终端将被任务重用,按任意键关闭。 * 正在执行任务: xmake -v checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok checking for the c++ compiler (cxx) ... clang checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang ... ok checking for flags (-fPIC) ... ok checking for flags (-fvisibility-inlines-hidden) ... ok checking for flags (-O3) ... ok checking for flags (-DNDEBUG) ... ok [ 25%]: cache compiling.release src/main.cpp /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -c -Qunused-arguments -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -fvisibility=hidden -fvisibility-inlines-hidden -O3 -DNDEBUG -o build2/.objs/test/macosx/x86_64/release/src/main.cpp.o src/main.cpp checking for flags (-MMD -MF) ... ok checking for flags (-fdiagnostics-color=always) ... ok checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok checking for the linker (ld) ... clang++ checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ ... ok checking for flags (-fPIC) ... ok [ 50%]: linking.release test /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -o build2/macosx/x86_64/release/test build2/.objs/test/macosx/x86_64/release/src/main.cpp.o -target x86_64-apple-macos14.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk -stdlib=libc++ -lz -Wl,-x -Wl,-dead_strip [100%]: build ok, spent 1.409s * 终端将被任务重用,按任意键关闭。 * ```
请问一下 buildir在vscode里面配置 或者xmake 存在linux系统的什么位置 都是存在当前代码的目录下吗. 我查一下是不是配置信息重启后改了等等
vscode 的配置,你可以 google 下 vscode 存哪了
修改目录后 xmake f -c ,然后删除目录重编
Xmake 版本
2.8.6
操作系统版本和架构
centos7.8
描述问题
遇到好多次,之前实在没办法就取消了.最近想把单项目调整一下编译目录,一开始还正常,好像重启或者切换别的虚拟机就不行了. 删了build目录可以重新全编,但是编完之后修改代码就不会再编了
期待的结果
可以编译
工程配置
正常
附加信息和错误日志
如图