Currently objects without a material (shader) are rendered using a flat red shader. We want to keep this red shader as an error shader (in cases where an assigned material could not be rendered) and define a more appropriate default material for cases where no material is assigned.
The default material should take only 'position' as input data but still give a good estimation of the object's shape.
Currently objects without a material (shader) are rendered using a flat red shader. We want to keep this red shader as an error shader (in cases where an assigned material could not be rendered) and define a more appropriate default material for cases where no material is assigned.
The default material should take only 'position' as input data but still give a good estimation of the object's shape.