I'd like to use xml3d as an npm dependency, and was wondering whether you absolutely need to depend on the master branches of gl-matrix and texture-manager, rather than a specific version. Especially since gl-matrix is on npm proper.
For texture-manager, wouldn't the <URL>#<commitish> syntax for dependencies be more appropriate?
I'd like to use xml3d as an npm dependency, and was wondering whether you absolutely need to depend on the
master
branches ofgl-matrix
andtexture-manager
, rather than a specific version. Especially sincegl-matrix
is on npm proper. Fortexture-manager
, wouldn't the<URL>#<commitish>
syntax for dependencies be more appropriate?