Currently a mesh transformation can be given by including a <float4x4> element with name meshTransform under the <mesh> element. This is preventing certain internal optimizations. Since the same functionality can be achieved by specifying a CSS transform matrix or referencing an external <data> element holding a transform matrix through the transform attribute we will remove the meshTransform option.
Currently a mesh transformation can be given by including a
<float4x4>
element with namemeshTransform
under the<mesh>
element. This is preventing certain internal optimizations. Since the same functionality can be achieved by specifying a CSS transform matrix or referencing an external<data>
element holding a transform matrix through thetransform
attribute we will remove themeshTransform
option.