Closed Arsakes closed 8 years ago
Not right now, you'd have to either load and create the textures manually in Javascript or use a dummy mesh and material to ensure the <texture>
elements are processed and then use those. The ssao-pass.js file has an example of a texture that's loaded manually, in this case the src is a base64 data string but the idea would be exactly the same if it were an external image.
Does XML3D provides some interface for loading textures for postprocessing shaders (ones which are not associated with
<mesh>
es or<model>
s ?