Closed xobust closed 8 years ago
GraphicsDevice was needed not a GraphicsDeviceManager. GraphicsDevice is already avalibel as a singleton
Seems I was right from the start Device manager is avalible in the game baseclass
Wait, what's going on? I don't understand what this issue is trying to say.
@xobust you're breaking your own CONTRIBUTING.md here 🚓 👮
RIP MAC FOUND ME.
I'll always find you, no matter which issue tracker you're in 😉
:cry: Well I was tilt at the moment because nothing was working. Well the problem was the same as the one we had where we could not use content in out implementations of game interface. I had to use a object that was only avalibel in the game object so I changed the interface definition in a separate branch coresponding to this issue. After that I could work on the implementation of the player feature the way I wanted to.
I just felt sorry for @willwull... "Wait, what's going on?" - merges code
GraphicsDeviceManager is needed to create textures. That is why it needs to be passed to all LoadContent methods