This implements the TileRenderer class, which isn't 100% complete yet. What we need is to implement some code that draws a different tile depending on which string is in the passed in array. We should implement this in a new feature branch once we have a tile set spritesheet.
This implements the TileRenderer class, which isn't 100% complete yet. What we need is to implement some code that draws a different tile depending on which
string
is in the passed in array. We should implement this in a new feature branch once we have a tile set spritesheet.