Closed xobust closed 8 years ago
Does the World Handler class handle in which room the player is in? In that case, should we implement "exits" by placing a collider that interacts with the World Handler?
Me and alex talked about making collision boxes that can have different states. They can be dmg collision boxes, movement, normal collision etc so maybe we should implement that firstly?
Sounds good to me @iRobsc
We are stuck in the first room atm