Closed willwull closed 8 years ago
Amazing graphics dude!
The last commit removed the origin from the monster so now it's back to the top left corner.
@iRobsc Alright I fixed this by updating the DrawTexture
method in TextureManager
. I wasn't sure on how to properly set the origin
in Monster
, but this works for now.
Looks good now :+1:
Things I've done:
I increased the tile size to 256x128, but if that's too large, we can try scaling them down in game, but preferably in a separate branch because I need to change the
Draw
method call, which was updated in #64.