Closed iRobsc closed 8 years ago
Isn't this the same as #55?
Nope, I'm thinking about closing #55 since we figured out that the player attack, monster collision and entering new rooms can be handled with other things.
This is an explanation of the grid indexation. Very useful when we want to do the pathfinding algorithm.
This one is the actual "when the rows are even". The past picture should be odd rows.
Implemented in #83, good job bro :+1:
I'm also thinking that the objects that gets placed out are handled by this grid. Like a tree takes up 4 tiles and a stone one tile for an example.