xobust / Project-Broban

ProjInda15 project
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Make Movement based on time #71

Closed xobust closed 8 years ago

xobust commented 8 years ago

Player and monster movement should be based on time and not CPU cycles. This means that when changing the player position we need to take into account how much time has passed using GameTime variable.

Danielava commented 8 years ago

Focus on making movement smooth first

willwull commented 8 years ago

I'll take a stab at this.

willwull commented 8 years ago

Implemented in #79