Closed xobust closed 8 years ago
Player and monster movement should be based on time and not CPU cycles. This means that when changing the player position we need to take into account how much time has passed using GameTime variable.
Focus on making movement smooth first
I'll take a stab at this.
Implemented in #79
Player and monster movement should be based on time and not CPU cycles. This means that when changing the player position we need to take into account how much time has passed using GameTime variable.