Hey dudes, I implemented the boss, which is really just a huge Monster with different parameters.
If you wanna test this, go to line 42 in World.cs and change the last parameter from 0 to 1 like this:
WorldMap[startX][startY] = new Room(startX, startY, Textures, Tiles, 1);
Hey dudes, I implemented the boss, which is really just a huge
Monster
with different parameters.If you wanna test this, go to line 42 in
World.cs
and change the last parameter from 0 to 1 like this:WorldMap[startX][startY] = new Room(startX, startY, Textures, Tiles, 1);