I thought it could be neat to create custom cfgs completely in blender by adding anno objects to the scene.
My implementation of this is just a draft with some quick default values, working the same way as for the feedbackobjects.
I just did MainFile, Model and PropContainer atm.
Here is a sample cfg skeleton that I created with this:
I thought it could be neat to create custom cfgs completely in blender by adding anno objects to the scene.
My implementation of this is just a draft with some quick default values, working the same way as for the feedbackobjects. I just did MainFile, Model and PropContainer atm.
Here is a sample cfg skeleton that I created with this: