Can now convert XML code from the clipboard into blender anno objects by clicking the button in the anno object tab. It requires you to correctly choose the right object type.
Can convert an individual blender anno object to XML (and store it in your clipboard). [Note that fields that are a reference to some other blender object (BlenderModelID) cannot be resolved]
Supports BONELINK Transforms: The modelID will be converted in an object link and converted back to the model index after exporting.
Caching:
You can give a cache directory to which the addon can save complete .cfg files for caching. This is especially useful if you want to load large gamedata files of islands. The cache is invalidated if the respective .cfg file gets modified. However, it does not invalidate if the .cfg of a subfile is modified. In that case, you'll need to delete the entries from the cache manually.
Three parameters in the settings: The path to the cache folder, an option to deactivate the cache and a probability to store a .cfg in a cache.
Islands:
Option to import only a subset of props (f.e. no vegetation)
FILE objects can be converted to GameObjects
Supports BezierCurves for GameObjects. Only supports p, i, o, not u0 and w. Ignores all curves with these parameters.
Bugfix:
Props are now correctly mirrored
Will only use an existing texture of the same name if it is actually the same texture.
Caching: You can give a cache directory to which the addon can save complete .cfg files for caching. This is especially useful if you want to load large gamedata files of islands. The cache is invalidated if the respective .cfg file gets modified. However, it does not invalidate if the .cfg of a subfile is modified. In that case, you'll need to delete the entries from the cache manually. Three parameters in the settings: The path to the cache folder, an option to deactivate the cache and a probability to store a .cfg in a cache.
Islands:
Bugfix: