The option to load the selected GUIDVariation as a feedback unit (purely for the visualization in blender, does not get exported) and update its animation and position to the currently selected dummy. This allows precise control over how the feedback will look in the game without having to start Anno 1800. It complains if the selected sequence id is not valid for the feedback unit.
An option to show all valid feedback sequences for the current feedback unit.
Functionality to add dummies/dummy groups/feedback configs directly from their parent object, eliminating the need to add them via Shift+A. You can also add a feedback config from a dummy group, thereby giving it the name of the dummy group. This also eliminates the need to rename everything as most names are given automatically now.
The option for static groups (StartDummyGroup + MultiplyActorByDummyCount) to have multiple different animations (to avoid them having identical animations all the time). It will now use all IdleAnimations specified (and ignores the min/max count).
Furthermore, newly imported cfgs will be displayed better in the outliner (it stops putting everything in the "Collection", which caused weird behaviour from the outliner).
Known Issues:
The rdm4 converter will sometimes have animations that are rotated on the (local) x axis. You'll have to fix them manually.
Improves FeedbackConfigs by adding
Furthermore, newly imported cfgs will be displayed better in the outliner (it stops putting everything in the "Collection", which caused weird behaviour from the outliner).
Known Issues: The rdm4 converter will sometimes have animations that are rotated on the (local) x axis. You'll have to fix them manually.