Closed HaySome22 closed 6 months ago
seems doable, I'll check when I have some time!
@HaySome22 It's done! I just need to go some through some testing before I can pulbish it.
Here is how I changed the UI :
Tell me if you find it confusing.
Also, because the game stops counting at 1 instead of 0 it can look a little weird in accurate mode.
Anyway, demo video :
https://github.com/xorus/EngageTimer/assets/2473314/e8b23245-f81c-4b8b-b22b-edc179695f67
Tell me if I misunderstood something!
The demo is what I envisioned. Thanks for the awesome work! I'm not sure what the first option Don't overlap...
means, but the other 2 options make sense.
It's the default behaviour you were complaining about. Added a tooltip for it, can't find better words
Currently, main numbers under 6 don't show and only decimals show. If the user wants to see 5.9, etc., they have to hide the original countdown. However, I would like to keep the original countdown (so it looks vanilla in OBS Game Capture), ignore it, and use the plugin countdown positioned in a different location, necessitating that the plugin displays 5.9 and under properly.