Open wolfestridershooter opened 3 days ago
This might be fixable via code. Adding a slight offset along the surface normal should fix this. Might be fine to do this right before rendering via index/vertexbuffer locking & modification as its only happening for two surfaces per frame
Bug reported by wolfe_strider on Trello on November 5th
Description: This is a runtime bug and can’t be fixed on our side
Examples: https://www.youtube.com/watch?v=Nk2XBIR9a0E Preview image: