xoxota99 / megatron

Original skyline project. Now deprecated.
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Terrain: Implement a better cursor #14

Open xoxota99 opened 11 years ago

xoxota99 commented 11 years ago

So far, we have tried two different cursor methods:

xoxota99 commented 11 years ago

Blob Cursor is working, but isn't optimized. Think about setting the Cursor AlphaChannel to always be "full on", and instead update the DiffuseMap with a (semi-) generated texture. If the Cursor has changed position, but not radius or power, can we save some cycles by "moving" the DiffuseMap Image, instead of re-generating it?