xparq / Out_of_Nothing

Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
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Basic gameplay mech.: mass is a resource (energy) #396

Open xparq opened 11 months ago

xparq commented 11 months ago

Must sacrifice some for any activity (like movement), and so it must also be constantly collected to replenish (by "fusing" head-on inelastic collisions (#360)).

Requires #394