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Out_of_Nothing
Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
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Set the game control keys to idle while the focus is on the UI!
#465
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xparq
opened
10 months ago
xparq
commented
10 months ago
[ ] That would requires a defined "idle" state, too... Well, the defaults are kinda that, but it's not explicit yet.
[ ] Only the keys, right? I mean it's all keys for now, but it could be a game controller too, with a joystick, and that should not be affected!
[ ] That's need some intelligence in the virtual controller so it knows about the difference...
[ ] And then a param. (flag) for update() to mask out unwanted input types/sources!