xparq / Out_of_Nothing

Versatile entity-based simulation & visualization/gamification framework PROTOTYPE
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Try `Dyno` with polymorphic entities in the interaction loop! #568

Open xparq opened 6 months ago

xparq commented 6 months ago

-> https://github.com/ldionne/dyno

The current proto code is not even polymorphic at all, exactly because of the daunting limitations of native C++ polymorphism (either fully dynamic or fully static, both very opinionated, exclusive, and still quite crude). If Dyno doesn't slow down the hot loop, it should be used to enable flexible Model designs!