Closed antzGames closed 1 year ago
SO GWT supports glGetIntegerv for GL20.GL_VIEWPORT which is not supported by gdx-teavm in the TeaGL20 class.
glGetIntegerv
GL20.GL_VIEWPORT
TeaGL20
Probably ported over to gdx-teavm from an older GWT source.
Below is GWT code from GWTGL20 class:
@Override public void glGetIntegerv (int pname, IntBuffer params) { if (pname == GL20.GL_ACTIVE_TEXTURE || pname == GL20.GL_ALPHA_BITS || pname == GL20.GL_BLEND_DST_ALPHA || pname == GL20.GL_BLEND_DST_RGB || pname == GL20.GL_BLEND_EQUATION_ALPHA || pname == GL20.GL_BLEND_EQUATION_RGB || pname == GL20.GL_BLEND_SRC_ALPHA || pname == GL20.GL_BLEND_SRC_RGB || pname == GL20.GL_BLUE_BITS || pname == GL20.GL_CULL_FACE_MODE || pname == GL20.GL_DEPTH_BITS || pname == GL20.GL_DEPTH_FUNC . . . . || pname == GL20.GL_STENCIL_FAIL || pname == GL20.GL_STENCIL_FUNC || pname == GL20.GL_STENCIL_PASS_DEPTH_FAIL || pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT) { params.put(0, gl.getParameteri(pname)); params.flip(); } else if (pname == GL20.GL_VIEWPORT) { Int32Array array = gl.getParameterv(pname); params.put(0, array.get(0)); params.put(1, array.get(1)); params.put(2, array.get(2)); params.put(3, array.get(3)); params.flip(); } else if (pname == GL20.GL_FRAMEBUFFER_BINDING) { WebGLFramebuffer fbo = gl.getParametero(pname); if (fbo == null) { params.put(0); } else { params.put(frameBuffers.getKey(fbo)); } params.flip(); } else throw new GdxRuntimeException("glGetInteger not supported by GWT WebGL backend"); } ``
Thank you for fixing this and enabling WebGL2.
SO GWT supports
glGetIntegerv
forGL20.GL_VIEWPORT
which is not supported by gdx-teavm in theTeaGL20
class.Probably ported over to gdx-teavm from an older GWT source.
Below is GWT code from GWTGL20 class: