Previously a split atmosphere interpolation for 5 dimensions was implemented. It has not been tested whether doing the same in 4 dimensions is actually faster, but it could be.
Idea here is to follow the same logic and implement a split interpolation for 4 dimensions.
Previously a split atmosphere interpolation for 5 dimensions was implemented. It has not been tested whether doing the same in 4 dimensions is actually faster, but it could be.
Idea here is to follow the same logic and implement a split interpolation for 4 dimensions.