If I create a player and destroy it before the connection to the websocket is complete then I get 'RuntimeException: undefined' in the websocket-loader.js file at line 142.
I am building a livestream application and often times users change cameras rapidly even before the current one is loaded and then it throws this error.
If I create a player and destroy it before the connection to the websocket is complete then I get 'RuntimeException: undefined' in the websocket-loader.js file at line 142. I am building a livestream application and often times users change cameras rapidly even before the current one is loaded and then it throws this error.