Closed xshazwar closed 2 years ago
Culling is the most expensive to scale. @1000 tiles it's taking 17ms of CPU time / frame. Should be close to free as a compute shader and everything for the calculations except the camera view matrix is already available there.
done in #4
Culling is the most expensive to scale. @1000 tiles it's taking 17ms of CPU time / frame. Should be close to free as a compute shader and everything for the calculations except the camera view matrix is already available there.