We currently cull by checking the 8 corners of the tile against the camera FoV. It's possible with large heights (1000x, 1000z, 5000y) to have a tile directly in front of the camera culled because you're looking through the middle of the tile without a corner being in the FoV.
We currently cull by checking the 8 corners of the tile against the camera FoV. It's possible with large heights (1000x, 1000z, 5000y) to have a tile directly in front of the camera culled because you're looking through the middle of the tile without a corner being in the FoV.